How do I get normal maps or roughness maps?
TextureFast generates Base Color as the primary output. Depending on your plan and available generation options, roughness, normal, metallic, height and other PBR maps can be generated as well.
TextureFast generates Base Color as the primary output. Depending on your plan and available generation options, roughness, normal, metallic, height and other PBR maps can be generated as well.