TextureFast vs Quixel Megascans
Compare TextureFast and Quixel Megascans. TextureFast delivers production-ready PBR textures for your UV-unwrapped models in seconds, with text-to-texture and style presets. See when to use each and how to switch.
TextureFast vs Quixel Megascans: at a glance
| Feature | TextureFast | Quixel Megascans |
|---|---|---|
| Speed | In seconds | Instant download of pre-made assets; no generation time |
| Ease of Use | Upload UV model, describe in text, get textures. No painting. | Browse and download; no UV or painting required for library use |
| Export Formats | 4K PNG (albedo, roughness, normal, etc.), GLB | 4K+ PNG, PBR; Bridge exports to Unreal, Unity, etc. |
| Price | Token-based subscription; pay for what you use | Included with Unreal subscription; standalone Megascans subscription |
| AI Capabilities | Text-to-texture, style presets, consistent PBR output | No AI generation; library is scan-based, not generated |
When to use TextureFast vs Quixel Megascans
Choose the right tool for the job. Here is when each one fits best.
- Use Quixel Megascans
Use Megascans when you need photoreal scan-based materials and don't need custom or stylized looks.
Use TextureFastUse TextureFast when you need custom or stylized textures for your own UV-unwrapped models, or when you want AI-generated variation in seconds.
- Use Quixel Megascans
Stick with Megascans for real-world surfaces and seamless integration with Unreal Engine.
Use TextureFastChoose TextureFast for original art direction, game-specific styles, or when your models aren't in the Megascans library.
What you get with TextureFast
TextureFast is for custom, AI-generated textures on your geometry; Megascans is for instant access to a scan-based library.
Text to Texture
TextureFast generates textures from your description and your UV mesh. No library. Megascans gives you a fixed library of scanned materials; you don't "generate" from text.
Style Presets
TextureFast style presets keep a consistent look across AI-generated assets. Megascans consistency comes from filtering the same library and LODs.
Switching from Quixel Megascans to TextureFast
Move your workflow to TextureFast in a few steps while keeping your existing assets.
- Identify assets you currently source from Megascans that you'd prefer to generate or customize (e.g. stylized versions, unique variants).
- Ensure those assets have UV-unwrapped meshes (or create UVs in your DCC).
- Sign up at TextureFast and upload your model; describe the look in text (e.g. "stylized brick", "cartoon concrete").
- Download 4K PNG maps or GLB and plug into your engine (Unreal, Unity, etc.) the same way you would Megascans outputs.
- Use TextureFast for custom hero assets or style consistency; keep using Megascans for quick photoreal fill where scans fit.
Ready to texture in seconds?
Get production-ready PBR textures from a text description. No painting required.
Create Your First Texture