TextureFast vs Quixel Megascans

Compare TextureFast and Quixel Megascans. TextureFast delivers production-ready PBR textures for your UV-unwrapped models in seconds, with text-to-texture and style presets. See when to use each and how to switch.

TextureFast vs Quixel Megascans: at a glance

FeatureTextureFastQuixel Megascans
SpeedIn secondsInstant download of pre-made assets; no generation time
Ease of UseUpload UV model, describe in text, get textures. No painting.Browse and download; no UV or painting required for library use
Export Formats4K PNG (albedo, roughness, normal, etc.), GLB4K+ PNG, PBR; Bridge exports to Unreal, Unity, etc.
PriceToken-based subscription; pay for what you useIncluded with Unreal subscription; standalone Megascans subscription
AI CapabilitiesText-to-texture, style presets, consistent PBR outputNo AI generation; library is scan-based, not generated

When to use TextureFast vs Quixel Megascans

Choose the right tool for the job. Here is when each one fits best.

  • Use Quixel Megascans

    Use Megascans when you need photoreal scan-based materials and don't need custom or stylized looks.

    Use TextureFast

    Use TextureFast when you need custom or stylized textures for your own UV-unwrapped models, or when you want AI-generated variation in seconds.

  • Use Quixel Megascans

    Stick with Megascans for real-world surfaces and seamless integration with Unreal Engine.

    Use TextureFast

    Choose TextureFast for original art direction, game-specific styles, or when your models aren't in the Megascans library.

What you get with TextureFast

TextureFast is for custom, AI-generated textures on your geometry; Megascans is for instant access to a scan-based library.

Text to Texture

TextureFast generates textures from your description and your UV mesh. No library. Megascans gives you a fixed library of scanned materials; you don't "generate" from text.

Style Presets

TextureFast style presets keep a consistent look across AI-generated assets. Megascans consistency comes from filtering the same library and LODs.

Switching from Quixel Megascans to TextureFast

Move your workflow to TextureFast in a few steps while keeping your existing assets.

  1. Identify assets you currently source from Megascans that you'd prefer to generate or customize (e.g. stylized versions, unique variants).
  2. Ensure those assets have UV-unwrapped meshes (or create UVs in your DCC).
  3. Sign up at TextureFast and upload your model; describe the look in text (e.g. "stylized brick", "cartoon concrete").
  4. Download 4K PNG maps or GLB and plug into your engine (Unreal, Unity, etc.) the same way you would Megascans outputs.
  5. Use TextureFast for custom hero assets or style consistency; keep using Megascans for quick photoreal fill where scans fit.

Ready to texture in seconds?

Get production-ready PBR textures from a text description. No painting required.

Create Your First Texture