How do I texture a 3D model for games?

Learning how to texture a 3D model for games involves several key steps. First, you need a properly UV-unwrapped model so the 2D texture maps align correctly with the 3D surface. UV unwrapping can be done in Blender, Maya, 3ds Max, or any major modeling tool. Once your UVs are clean, you choose a texturing method. Traditional approaches include hand-painting in tools like Substance Painter or Photoshop, scanning real-world surfaces, or building procedural materials with node graphs. Each method has trade-offs between creative control and production speed. A faster alternative is AI-powered texturing. With TextureFast, you upload your UV-unwrapped model, describe the look you want in plain text, and receive PBR-ready maps in seconds. This is especially useful when you need to texture for games on a tight deadline or when you are iterating on art direction for environments, props, or characters. Regardless of the method, the core workflow stays the same: prepare your UVs, generate or paint the base color (albedo) map, then add roughness, normal, and metallic maps to define how the surface reacts to light. For game engines like Unity and Unreal, these PBR maps plug directly into standard material slots. Tips for better results: keep UV islands proportional so texel density stays even, minimize stretching, and test your textures under multiple lighting conditions inside the engine. Whether you hand-paint or use an AI tool, clean UVs are the foundation of great game textures.