TextureFast vs Meshy.ai
Compare TextureFast and Meshy.ai. TextureFast delivers production-ready PBR textures for your UV-unwrapped models in seconds, with text-to-texture and style presets. See when to use each and how to switch.
TextureFast vs Meshy.ai: at a glance
| Feature | TextureFast | Meshy.ai |
|---|---|---|
| Speed | In seconds | Minutes per 3D model generation (full mesh + texture) |
| Ease of Use | Upload UV model, describe in text, get textures. No painting. | Text or image to 3D; no UV control |
| Export Formats | 4K PNG (albedo, roughness, normal, etc.), GLB | GLB, OBJ; texture resolution varies |
| Price | Token-based subscription; pay for what you use | Credits/subscription for 3D generation |
| AI Capabilities | Text-to-texture, style presets, consistent PBR output | Full 3D generation (geometry + texture); not UV-aware texturing only |
When to use TextureFast vs Meshy.ai
Choose the right tool for the job. Here is when each one fits best.
- Use Meshy.ai
Use Meshy when you need a full 3D model (geometry + look) from scratch from text or image.
Use TextureFastUse TextureFast when you already have a UV-unwrapped model and only need fast, high-quality textures (in seconds) with full control over UVs and resolution.
- Use Meshy.ai
Stick with Meshy for concept-to-mesh pipelines where you don't have existing topology.
Use TextureFastChoose TextureFast for game-ready or ArchViz assets where topology and UVs are already defined and you want 4K PBR maps.
What you get with TextureFast
TextureFast is specialized for texturing existing UV models at 4K in seconds; Meshy is for generating full 3D assets from text or images.
Text to Texture
Both support text-driven output. TextureFast is text-to-texture on your UV mesh; Meshy is text-to-whole-3D-asset. Different use cases: TextureFast = "texture my model"; Meshy = "create a model from description."
Style Presets
TextureFast offers style presets for consistent look across many textured models. Meshy focuses on per-asset generation; style consistency is via prompts and workflow.
Switching from Meshy.ai to TextureFast
Move your workflow to TextureFast in a few steps while keeping your existing assets.
- If you use Meshy for full 3D generation, keep that for concept meshes. Use TextureFast when you have a mesh (from Meshy or elsewhere) and want to re-texture or up-res textures.
- Export your mesh from Meshy (or any source) with UVs. If Meshy output has poor UVs, re-UV in Blender or your DCC.
- Upload the UV-unwrapped model to TextureFast and describe the desired look.
- Download 4K PNG maps or GLB from TextureFast and use in your engine or pipeline.
- Combine both: generate base mesh with Meshy, then texture (or re-texture) with TextureFast for higher control and resolution.
Ready to texture in seconds?
Get production-ready PBR textures from a text description. No painting required.
Create Your First Texture