TextureFast vs Adobe Photoshop
Compare TextureFast and Adobe Photoshop. TextureFast delivers production-ready PBR textures for your UV-unwrapped models in seconds, with text-to-texture and style presets. See when to use each and how to switch.
TextureFast vs Adobe Photoshop: at a glance
| Feature | TextureFast | Adobe Photoshop |
|---|---|---|
| Speed | In seconds | 45+ minutes per seamless texture (Offset, clone, desaturate, manual maps) |
| Ease of Use | Upload UV model, describe in text, get textures. No painting. | Manual cloning, Offset filters, layer masking; no text-to-texture |
| Export Formats | 4K PNG (albedo, roughness, normal, etc.), GLB | PNG, PSD; PBR maps created by hand (albedo, roughness, normal) |
| Price | Token-based subscription; pay for what you use | Adobe Creative Cloud subscription |
| AI Capabilities | Text-to-texture, style presets, consistent PBR output | None for texture generation; fully manual or AI fill for patches |
When to use TextureFast vs Adobe Photoshop
Choose the right tool for the job. Here is when each one fits best.
- Use Adobe Photoshop
Use Photoshop when you need pixel-level edits, custom brush work, or integration with existing PSD-based pipelines.
Use TextureFastUse TextureFast when you'd rather skip the grind: get a full PBR suite (albedo, normal, roughness) in seconds from a text description.
- Use Adobe Photoshop
Stay with Photoshop for compositing, matte painting, or when every pixel must be hand-tuned.
Use TextureFastChoose TextureFast for seamless tiles, environment fills, or rapid iteration. Describe the look instead of cloning out seams for 45 minutes.
What you get with TextureFast
Photoshop: 45 minutes of seam fixing and manual map creation. TextureFast: full PBR suite in seconds.
Text to Texture
TextureFast generates textures from a text description. Photoshop is a multi-tool; you clone seams, use Offset filters, and build roughness maps by hand. TextureFast is a power tool for textures: one description, full PBR in seconds.
Style Presets
TextureFast style presets keep a consistent look across many assets. In Photoshop you match style through manual workflow and shared layer setups.
Switching from Adobe Photoshop to TextureFast
Move your workflow to TextureFast in a few steps while keeping your existing assets.
- Export your UV-unwrapped mesh from your DCC (OBJ or FBX).
- Sign up at TextureFast and upload the model.
- Describe the material in text (e.g. "tiled concrete", "weathered metal") instead of manually creating it in Photoshop.
- Download 4K PNG maps (albedo, roughness, normal) and import into your engine or continue editing in Photoshop if you need tweaks.
- Use TextureFast for base passes; use Photoshop for final touch-ups or when you need specific hand-painted details.
Ready to texture in seconds?
Get production-ready PBR textures from a text description. No painting required.
Create Your First Texture