TextureFast vs Polycam
Compare TextureFast and Polycam. TextureFast delivers production-ready PBR textures for your UV-unwrapped models in seconds, with text-to-texture and style presets. See when to use each and how to switch.
TextureFast vs Polycam: at a glance
| Feature | TextureFast | Polycam |
|---|---|---|
| Speed | In seconds | Scan time + processing minutes; no "generation" of new looks |
| Ease of Use | Upload UV model, describe in text, get textures. No painting. | Point device and scan; automatic mesh + texture from photos |
| Export Formats | 4K PNG (albedo, roughness, normal, etc.), GLB | GLB, OBJ, etc.; resolution depends on scan |
| Price | Token-based subscription; pay for what you use | Freemium + subscription for exports and features |
| AI Capabilities | Text-to-texture, style presets, consistent PBR output | Photogrammetry/reconstruction, not AI texture generation |
When to use TextureFast vs Polycam
Choose the right tool for the job. Here is when each one fits best.
- Use Polycam
Use Polycam when you need real-world capture: scan a room, object, or environment with your phone or camera.
Use TextureFastUse TextureFast when you have a 3D model (from Polycam or elsewhere) and want to change or stylize its look with AI in seconds.
- Use Polycam
Stick with Polycam for authenticity and real-world accuracy.
Use TextureFastChoose TextureFast for stylized or consistent art direction, or when scan textures are noisy and you want clean PBR.
What you get with TextureFast
TextureFast is AI texture generation for existing models; Polycam is 3D scanning. They complement: scan with Polycam, then re-texture or stylize with TextureFast if needed.
Text to Texture
TextureFast generates textures from text descriptions and your UV mesh. Polycam captures real-world appearance from photos; no "describe in text" generation.
Style Presets
TextureFast style presets keep a consistent look across assets. Polycam output reflects the scanned scene; consistency is achieved by scanning similar subjects or post-processing.
Switching from Polycam to TextureFast
Move your workflow to TextureFast in a few steps while keeping your existing assets.
- Export your scanned model from Polycam (GLB/OBJ) with UVs. If UVs are messy, re-UV in Blender for best results.
- Sign up at TextureFast and upload the model.
- Describe the desired look in text (e.g. "clean PBR concrete" or "stylized cartoon wood") to replace or enhance scan-based textures.
- Download 4K PNG maps or GLB and use in your project.
- Use TextureFast to get a consistent style across multiple scanned assets, or to fix noisy or inconsistent scan textures.
Ready to texture in seconds?
Get production-ready PBR textures from a text description. No painting required.
Create Your First Texture