TextureFast vs Adobe Substance 3D Sampler
Compare TextureFast and Adobe Substance 3D Sampler. TextureFast delivers production-ready PBR textures for your UV-unwrapped models in seconds, with text-to-texture and style presets. See when to use each and how to switch.
TextureFast vs Adobe Substance 3D Sampler: at a glance
| Feature | TextureFast | Adobe Substance 3D Sampler |
|---|---|---|
| Speed | In seconds | Minutes to hours (photo capture, import, cleanup, slider tweaking) |
| Ease of Use | Upload UV model, describe in text, get textures. No painting. | Photo-based; heavy manual tweaking to remove shadows, fix tiling |
| Export Formats | 4K PNG (albedo, roughness, normal, etc.), GLB | 4K PNG, PBR; SBSAR export |
| Price | Token-based subscription; pay for what you use | Adobe Substance 3D subscription |
| AI Capabilities | Text-to-texture, style presets, consistent PBR output | Photogrammetry-style extraction; limited text-to-material |
When to use TextureFast vs Adobe Substance 3D Sampler
Choose the right tool for the job. Here is when each one fits best.
- Use Adobe Substance 3D Sampler
Use Sampler when you must match a specific real-world reference (e.g. a product photo, a scanned surface) and need the exact look from that source.
Use TextureFastUse TextureFast when you don't need a perfect source photo: just describe the brick wall, leather, or metal you want and get PBR maps in seconds.
- Use Adobe Substance 3D Sampler
Stay with Sampler for client-approved reference materials or when authenticity to a physical sample matters.
Use TextureFastChoose TextureFast for concept iteration, custom art direction, or when you'd rather describe the look than hunt for and clean up reference photos.
What you get with TextureFast
TextureFast replaces the need for a perfect source photo. Describe what you want; Sampler requires you to photograph it first.
Text to Texture
TextureFast generates textures from a text description. No photos required. Sampler starts from real-world photos or scans and extracts PBR maps; you spend time cleaning shadows and fixing tiling.
Style Presets
TextureFast style presets keep a consistent look across many assets. In Sampler you match style by finding similar reference photos and manually tuning sliders.
Switching from Adobe Substance 3D Sampler to TextureFast
Move your workflow to TextureFast in a few steps while keeping your existing assets.
- Export your UV-unwrapped mesh (OBJ or FBX) from your DCC. TextureFast works with any UV layout.
- Sign up at TextureFast and open the texturing dashboard.
- Describe the material in text instead of hunting for photos (e.g. "weathered brick with moss" or "matte black rubber").
- Use style presets to match an art direction across multiple assets.
- Download 4K PNG maps (albedo, roughness, normal) or GLB and import into Substance Painter, your engine, or pipeline.
Ready to texture in seconds?
Get production-ready PBR textures from a text description. No painting required.
Create Your First Texture